Animation Flow
Animation Assembly
After all individual figures are ready, it is time to combine them into a single animation.
Go to SHOW_TIMELINE and start the preparation. This node already provides a basic setup for combining all figures into a single animation.
The key players are the Morf tool nodes named Main_animation_flow_* — these are the workhorses of this setup. They create transitions between separate animation figures.
Pay attention to the bottom timeline — bookmarks have already been created there for each figure morph represented in the Main_animation_flow_* nodes. During the animation assembly process, you will make changes in these nodes to achieve the desired result, as well as adjust intervals for transitions.
Interval Control
Convenient control of interval changes is implemented through bookmarks that pass values to the Main_animation_flow_* nodes. Use the bookmarks_control null node, which implements this functionality.
After you have made changes to the bookmarks, update the values in all Main_animation_flow_* nodes by clicking the Set morfs values button.
- Init Bookmarks — will read values from
Main_animation_flow_*nodes and write them to the bookmarks. - Reset Bookmarks — will reset the values of the bookmarks to the default values based on timeline.
Simulation
Next, move on to the simulation part for proper collision handling.
Animation_sim — a node with pre-configured parameters for simulation.
Animation Checks
Open the animation file in a dedicated Checker node to validate your animation. If all checks pass, you can proceed to the next step: Takeoff and Landing.
Warning: Be sure that the animation writes without any issues in design, distance, speed and acceleration for your drones specification.